Interview with Virtual Reality artist, Rachel Rossin

Rachel Rossin artwork

Eric Akoto: You’re a self-taught coder and game designer. How did you develop the programming skills to support your artistic practice?

Rachel Rossin: I’ve been coding and using command line since I was about five, it’s something I’ve always loved. Some of my first drawings were made on top of spooled dot-matrix printers.

There is this misconception that coding is something you have to learn in a structured setting, but the reality is that all programmers are self-taught because the sands are always shifting.

Eric Akoto: Why has immersion become so important to your work, e.g. in Stalking the Trace?

Rachel Rossin: Immersion felt salient for Stalking the Trace because that show is about control and agency. I wanted a space where I could overtake the viewer and pull back when I needed to.

“Immersion is about threading absence and presence.”

Experience Rachel Rossin’s vision with AR. Scan the QR code below:

QR Code for Zabriskie Point AR Experience

Eric Akoto: Can you talk me through your process, inspirations – Michelangelo Antonioni’s Zabriskie Point is an inspiration, are there any others? – and what is that process from seeing Zabriskie Point and producing The Sky is a Gap.

Rachel Rossin: When I cite outside material, it’s because it ends up acting like a synecdoche. For example, with Zabriskie Point, Antonioni wanted to initially end the film with a plane skywriting “Fuck You, America,” but the producers didn’t want to pay for that. That was the message he wanted to send. He charged that high-spectacle explosion scene with that type of energy, but he gets lost in the beauty of it. That’s the type of intent I wanted to charge that piece with.

Eric Akoto: What does the future hold for VR?

Rachel Rossin: Right now, we’re in a nice place because our devices are still separate from us. We’ve always used peripherals to extend what it means to be human…

Future of VR: Our devices will evolve from being separate peripherals to becoming intrinsic parts of us. Explore an AR vision of this future by scanning below:

QR Code for Future of VR AR Experience

Eric Akoto: What do you hope audiences will get from your work?

Rachel Rossin: Live laugh love :’)

Eric Akoto is the founder of Litro Magazine, where new writing meets the world, and The Sphere Initiative, a platform protecting creative rights globally. A writer and editor, he champions diverse voices and experimental storytelling. His work spans publishing, cultural programming, and advocacy at the intersection of literature and technology.

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