Interview with Virtual Reality artist, Rachel Rossin

Rachel Rossin artwork

Eric Akoto: You’re a self-taught coder and game designer. How did you develop the programming skills to support your artistic practice?

Rachel Rossin: I’ve been coding and using command line since I was about five, it’s something I’ve always loved. Some of my first drawings were made on top of spooled dot-matrix printers.

There is this misconception that coding is something you have to learn in a structured setting, but the reality is that all programmers are self-taught because the sands are always shifting.

Eric Akoto: Why has immersion become so important to your work, e.g. in Stalking the Trace?

Rachel Rossin: Immersion felt salient for Stalking the Trace because that show is about control and agency. I wanted a space where I could overtake the viewer and pull back when I needed to.

“Immersion is about threading absence and presence.”

Experience Rachel Rossin’s vision with AR. Scan the QR code below:

QR Code for Zabriskie Point AR Experience

Eric Akoto: Can you talk me through your process, inspirations – Michelangelo Antonioni’s Zabriskie Point is an inspiration, are there any others? – and what is that process from seeing Zabriskie Point and producing The Sky is a Gap.

Rachel Rossin: When I cite outside material, it’s because it ends up acting like a synecdoche. For example, with Zabriskie Point, Antonioni wanted to initially end the film with a plane skywriting “Fuck You, America,” but the producers didn’t want to pay for that. That was the message he wanted to send. He charged that high-spectacle explosion scene with that type of energy, but he gets lost in the beauty of it. That’s the type of intent I wanted to charge that piece with.

Eric Akoto: What does the future hold for VR?

Rachel Rossin: Right now, we’re in a nice place because our devices are still separate from us. We’ve always used peripherals to extend what it means to be human…

Future of VR: Our devices will evolve from being separate peripherals to becoming intrinsic parts of us. Explore an AR vision of this future by scanning below:

QR Code for Future of VR AR Experience

Eric Akoto: What do you hope audiences will get from your work?

Rachel Rossin: Live laugh love :’)

Author

  • Eric Akoto is the founder of Litro Magazine (est. 2005), Litro USA, and The Sphere Initiative. Working at the intersection of publishing, culture, standards, and technology, he builds editorial platforms and practical tools that help creators protect, publish, and sustain their work. He also serves on British Standards Institution committees shaping standards relevant to digital, creative, and emerging technology contexts.

Eric Akoto is the founder of Litro Magazine (est. 2005), Litro USA, and The Sphere Initiative. Working at the intersection of publishing, culture, standards, and technology, he builds editorial platforms and practical tools that help creators protect, publish, and sustain their work. He also serves on British Standards Institution committees shaping standards relevant to digital, creative, and emerging technology contexts.

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